Nexon a posté la liste des bugs qui ont été corrigés ce mois-ci. (Dont le shift)
Source : http://forum.nexoneu.com/showthread.php?1242918-Monthly-Briefing-December-2013-January-2014
Je n'ai pas le temps de traduire pour l'instant dsl :
Source : http://forum.nexoneu.com/showthread.php?1242918-Monthly-Briefing-December-2013-January-2014
Je n'ai pas le temps de traduire pour l'instant dsl :
We would like to briefly present you with what has been done in the last month. Let’s start with fixes and improvements. The January game update brought us approximately 40 bug fixes and improvements. Please refer to the list below for the most interesting and important highlights:
- M67 Frag Pack, Dynamite Pack, PSY Firework Bomb (Pack) console icons have been changed to let players distinguish these items from their single equivalents.
- Concentrated BioChem Bomb console icon has been fixed.
- Players who level up more than once in a single match will now receive all bonuses and rewards from each level advanced, once the match is complete.
- Seasonal forging items that have been removed from the game no longer erroneously appear in the forging menu.
- Fixed a bug where players spawning inside the open container in Junk Flea on One Man Army or Arms Race hit invisible walls when turning around.
- Spy Hunt: Fixed a bug where player models that transform into a spy would not properly animate movement.
- You will now receive an additional confirmation window when selling NX Weapons for GP, to avoid accidental sellbacks.
- Reduced the likelihood that the inbox will fail to update with new items.
- Room name changes have been fixed.
- Elite Moderators who receive a negative vote following an EMod Kick will now be able to call regular Vote Kicks during their moderation cooldown period. These Kicks must be approved by the rest of the game room, with the same rules as a non-moderated Vote Kick.
- In Fireteam, squad members' health bars now flash when they are respawning.
- Corrected the Kill Feed icon for the SV-98.
- Corrected the audio effects for the SV-98.
- Sprinting while making a melee attack will correctly cancel the melee attack, preventing the attack from triggering during the sprint or when the sprint ends (“shifting”).
- Sprinting down long flights of stairs should cause falling damage less frequently. We are still working on a more accurate fix.
- VIP Escort: The VIP selection process has been revamped. After the first round, VIP will be determined based on individual performance during the VIP Escort match, and a single player will not be selected VIP more than 3 times per match (unless all other players on the team have already been selected VIP 3 times).
- VIP Escort: The VIP's sprint speed has been slightly increased.
- Water Strider: Players standing in certain, legitimate locations near crates will no longer be killed by the level.
- Water Strider: Players that try moving through the dam's outflow, to get between the lower platforms without going inside, will be swept into the water down below (and then killed).
- Improved the text on the message displayed to players without an equipped Sniper Rifle (or Shotgun) attempting to join a Sniper-Only (or Shotgun-Only) match.
- Kill Creek: Adjusted the rock models in both Elimination-Spawn Areas to prevent their use as unfair sniping positions.
- Junk Flea: Removed collision, allowing players to reach an unintended location on the yellow construction equipment.
- Overdose: Players can no longer clip into walls.
- Lunar Labs: Players in certain, legitimate locations will no longer be killed randomly.
- Double Crouch/Peeking has been fixed.
- Players can now select game language in the launcher, before the game starts, so no game restart is required anymore.
- The default language of the game client will automatically be detected. Players can still change it manually anytime in the game launcher screen.
- And many more …